PixelSpace Lab
  • 👋Welcome!
  • Overview
    • ✨About Us
    • Lab Rules
      • Code of Conduct, Health and Safety
      • Access and Policy Requirements
      • Equipment Usage and Care
    • 🗃️Reservation System
    • Hardware
      • VR/XR Headsets
        • Meta Quest 3
        • Pico 4 Enterprise
          • Factory Reset
        • Mirage Solo Daydream
        • Microsoft HoloLens
        • HTC Vive Pro Eye
      • Phones/Tablets
        • iPhone 15 Pro
        • Samsung S23 FE
        • iPad
      • Lab Computers
    • Software
      • SketchUp
      • Sketchfab
      • Spline 3D
      • Polycam
  • Use cases
    • Architecture
    • Construction Management
  • 🥽Virtual Reality
    • Workflows
      • Unreal Engine
      • Unity 3D
      • Revit
      • Revizto
  • 📱Augmented Reality
    • Workflows
      • HoloLens 2 + Sketchfab
  • 🪄Extended/Mixed Reality
    • Workflows
      • Fologram
  • Web XR
    • Overview
    • Sketchfab
  • 3D Scanning
    • Introduction
    • Software
      • RealityScan
      • Polycam
      • KIRI Engine
      • Scaniverse
      • MakerWorld AI
      • Luma AI
      • iRhino 3D
    • Blender 3D
    • FAQs
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  1. Web XR

Overview

Do you have trouble getting your hands on a VR headset? Or do you want your friends to try out your VR experience without them having to go buy themselves one? Then WebXR is the most accessible and platform-wide solution to bring phone users, desktop users, and VR users into one place!

This technology does not require a VR headset, instead it gives users the option to try what they have such as using their web browser to experience a virtual environment of a historical site. This is great for user's portfolios and demonstrations.

Aspect
Description

Purpose

Enables immersive VR and AR experiences directly within web browsers.

Components

- WebXR Device API: Standard interface for accessing VR/AR devices. - WebXR Browser API: Higher-level functionalities for managing VR/AR sessions and integration.

Capabilities

- Session Management: Start, stop, and manage VR/AR sessions. - Rendering: Render 3D content in VR/AR. - Input Handling: Supports various input methods like controllers and hand tracking.

Integration with Web Technologies

- HTML, CSS, JavaScript: Works with existing web technologies. - WebGL, WebGPU: For rendering high-performance 3D graphics.

Compatibility and Support

- Browsers: Supported by Chrome, Firefox, Edge, and other major browsers. - Devices: Works with a range of VR/AR devices (e.g., Meta Quest, HTC Vive, Microsoft HoloLens).

Use Cases

- Design Visualization: Allows architects to create and share interactive 3D models of buildings and structures. - Virtual Walkthroughs: Enables stakeholders to explore virtual versions of construction projects before they are built. - Site Planning and Layout: Assists in planning and visualizing site layouts and construction phases. - Training and Simulation: Provides training for construction workers and managers through simulated environments.

Development and Tools

- Libraries and Frameworks: Tools like A-Frame and Three.js. - Debugging and Testing: Browser developer tools and WebXR-specific tools.

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Last updated 8 months ago

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